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Cinematic Corridor Horror-Teuthisan

This project was created in Unreal Engine 5.5, with a primary focus on achieving cinematic lighting and atmosphere using Lumen for real-time .The 3D environment was fully built from scratch, starting with concept sketches and progressing through Blender for modeling. Textures and surface details were sourced from Quixel Megascans textures, ensuring high-quality, photorealistic materials.
The character model featured in the scene is sourced from the Unreal Epic asset library. ( ASC Teuthisan)